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Prep 3.4

General definition, information  –  The BBFC and PEGI are the two organisations who certificate and rate media products. The BBFC are an non-government regulatory body to which films are submitted for classification based on their content. PEGI used descriptors that are placed on the back of the video games packaging. These descriptors explain the main reason behind why games have been given a particular age rating. Specific points/debates  However this role means that we have to place our trust in these organisations as we, the audience, rely upon them to make the decision of what we should and shouldn’t be subjected to in media products.  Problems are faced by these gatekeepers when it comes to media that they are unable to regulate.  Thesis statement  Although these regulatory bodies are in place there are problems with the systems that prevent them from being used as a means of protection, for the public, from the media.  For example, it is not illegal for a pe
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Thesis Statements

How effective is Film and TV regulation in the Netflix era? The Film and TV regulation is partially ineffective in the regulation towards the Netflix era. This is due to the fact that Netflix are independent regulators. So they are able to do what they want. In some cases, Netflix will take the Film and TV regulation into consideration, however they do not have to act on these cases due to the fact that they regulate their own Content. "We're not about censorship and haven't been for a long time," said Mr Dawson. "We're about giving people the information they need." This conveys the fact that the Film and TV regulation are ineffective, as Netflix want to please the audience, so they don’t use censorship and they haven’t used it for a long time. Netflix debuted Hemlock, which has been created by Eli Roth, who is the director of Human Centipede 2, which is currently banned in the United Kingdom, due to the fact that it has been refused classification

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Digital Media Technology - Essay

Digital Media Technology refers to the audio, picture and video content that has been digitally, compressed. It can then be used and manipulated by computers, and transmitted over networks. Examples of digital media technology are software’s, digital images, video, video games and web pages and social media. During the post modern times that we are currently living in, digital media technology is very important in terms of creativity. While creating my AS music magazine, I invested time into experimentation, as I wanted to explore the different types of colour schemes, that would be used in my magazine. While creating my horror trailer, we realised that people use horror movies for hyper reality purposes, as it allows them to get away fro, reality. Having access to social media while creating my music magazine, benefitted me as it allowed me to see how grime artist, such as Chipmunk and Stormy, present their selves. Digital technology has a bid impact when it came to the post prod